Morrowind Setup and Modification Discussion
This article or section of the article discusses the frank reality of things without the usual semi-in-character window-dressing. Usually that means the article has to do with modifications to, or discussions of, direct gameplay mechanics.
Because of the relatively late time at which the author was playing Morrowind (2026, some 24 years (nearly to the day!) after release of the original game, it was not entirely possible or practical to play the game in its pure, vanilla state. Instead, OpenMW was used to play the Game of the Year edition of the game along with a short collection of mods. Mods were chosen based on their freindliness to the lore and minimum intrusiveness to existing gameplay mechanics.
The following Mods were in use at the time of writing:
- Morrowind_Mod:Patch_for_Purists - The "Unofficial <Bethesda Game Here> Patch", for Morrowind and OpenMW. Fixes a bunch of bugs, oversights, and glitches all throughout the game.
- Expansion Delay - Delays the quests that start the expansion quests until a more reasonable time in a player character's life.
- Basic Needs for OpenMW - A survival needs mod patching in hunger, thirst, and rest requirements. May be a bit too aggressively tuned so the configuration was frequently changed for many characters involved in the Uncertain Sign Dragon Break.
- Pickpocket Rebalance for Open MW - rather than completely replacing the pickpocket mechanics (which appears to be a misfeature), tunes the difficulty to at least be possible from lower levels.