Anoriath
'Anoriath was a Bosmer male who is one of the possible subjects of the Nerevarine Prophecy whose conjectural existence is one of the questions posed by the Uncertain Sign Dragon Break. Anoriath was a traditionalist Green Pact Bosmer who was displaced from Valenwood during the events of the Five Years War and War of the Blue Divide, eventually becoming a vagrant survivalist in Cyrodiil. He enters the stream of events that are warped by the Uncertain Sign Dragonbreak after being imprisoned in the Imperial City prison as the result of a drunken bet gone quite awry. In spite of his background, Anoriath was considered by his contemporaries to have been a profoundly unserious elf.
He was an Archer born under the Steed Sign.
Biography
Early Life
Anoriath was born in 3E 290 near Silvenar, though much of his early life appears to be unclear and unrecorded. It is likely he lived a life very typical of contemporary Bosmer, though some of his writings take special care to highlight his love of hunting. Anoriath fought briefly in the two major wars toward the end of the fourth century CE, though his precise service remains unrecorded, and describes the resulting decision to leave Valenwood as "the prey's retreat".
He does not seem to have lived well in Cyrodiil after fleeing Valenwood, and describes himself as "living rough" during that time period. The most noteworthy incident is of course that which lead to his imprisonment in the Imperial City prison.
Imprisonment and Deportation to Vardenfell
Anoriath's personal history joints to the history of the Uncertain Sign Dragon Break after his imprisonment in the Imperial City Prison in the late fall of 3E 426. He remained in prison for several months before being assigned a parole that would lead to him being sent to Vardenfell. Anoriath describes the incident leading to this arrest as "a great farce". Imperial records record only an assault and the destruction of property at the Merchants Inn in the imperial city, but Anoriath describes the incident much more candidly.
To begin with, everyone involved was quite drunk; the orc most of all. If he felt anything at all it was the next morning and merely the aftermath, which believe me was just as much for the best as it was responsible for what happened next. I won't deny being quite drunk as well - no sober hand in the Green is going to make a mistake like that, let me tell you. So anyway, the orc was quite certain he'd have the better of me in a contest at the shortbow, which of course I couldn't simply allow to stand. Everything was going fine at first; apples off of the banisters and one another's heads. It was only his brilliant idea to grip a jug in his arse. I must've had the Lies of Lorkhan pulled over my eyes to miss a shot like that. One arrow, four holes later and the whoreson threw an entire table at me, if you please! It was just as well the Guard finally stepped in at that point. Saved the old sod's life.
Evidentally, the orc held some fear for Anoriath, who accepted parole to Vardenfell rather than a straight release.
Role in the Dragon Break
Because of his arrival on 17th Last Seed, 3E 427, at the Customs and Excise Depot of the Imperial service in the village of Seyda Neen, Anoriath satisfies the condition of being a subject of the Uncertain Sign Dragon Break. His actions from that point onward become ambihistory.
Personality
Anoriath is a playful sort who tends to gamble above his station when it comes to chansing adventures, leading him into scrapes. He's goodhearted, but not necessarily good, and has many broad definitions of "fair plunder". Now well outside the Valenwood he no longer fully keeps the Green Pact, but seems to have a generous interpretation of the traditional "Rite of Theft". Unserious as he is, he's not strongly compelled by the instruction to serve as a imperial stooge while in Valenwood and sets off almost at once for high adventure rather than anything else.
Trivia
- Though a combat specialization like Iacobus Tenera, Anoriath was created to test out the marksman skill options as well as to retain some use of the survival modifications used by the player and to help tune their settings, after the inappropriately aggressive default configuration lead to the decision to disable it for Iacobus, Seeks-his-Heart, and Adyne Mathendis.
- Anoriath is a manifestation of the continuing habit of the player that "fundamentally, all roads lead to Ranger", a tradition that has followed him life-long through RPGs of all kinds since he was in elementary school.